2 - but that doesn't seem to be the case. One of the major letdowns with Game Update 7. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Individual Pieces. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. hi all, I see new augments have hit the market. 1 is currently set to release on August 2nd 2022. Legendary Implant Upgrade Costs. 0. Almost everyone should get this tier of. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. If you can, at least get the Purple Level 75 Augments (that extra Power is too. It focuses on improving various currently existing and running systems in the game. You also get purple crafting mats from these crits. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. The dedicated guide contains tips for all roles in both PvE and PvP. Augments from Legends have been removed from the Riot. Yup, and Keith mentioned that they will use the same mats. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Bonus Healing = Presence * 0. Posted February 26, 2021. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. SWTOR 6. Recommended Posts. 3, are copies of existing achievements from the game. Individual Pieces. - synthweaving makes the strength, willpower, critical, surge augments. 3 PvP Sorcerer Corruption Class Guide; 7. However, I probably wont rely on them and I certainly wont be mass producing them. SWTOR Armormech Crafting Guide. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. 1. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Almost everyone should get this tier of. The new tactical. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. 4 BioWare released a new tier of Augments (IR300). SWTOR Augments Guide: Everything you. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. This includes augments and preferably min-maxed mods and enhancements. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. . depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. The dedicated guide contains tips for all roles in both PvE and PvP. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Actually they said. 2. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You will lose the augment slots on accessories and legendary implants (if they are upgradable). This information comes from the SWTOR Game Update 7. 3. Game Update 7. This should bring you to around 3449 critical rating. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. 85 then we see that 15% Alacrity leads to 17. SWTOR Class Guides Menu Toggle. Which augment would you recommend? Thanks in advance. Ossus raised armour to 258 and did nothing for augments. 8k. It contains loadouts along with a more complete version of the character creator that we showed you last month. 4. Start analyzing your combat logs to see if you are hitting the 1. 26. Almost everyone should get this tier of. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. In addition, all Combat. The blue ones dont seem to sell well. We are not raising Crew Skills,. 0, and that includes the existing tier of augments. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Your goal is to obtain the best possible gear for your needs. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Your Starship is home base for you and your crew. 1. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. The base components for your crafted items. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. ago. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). Level 80 Crafting Guides. So make sure you remove your augments first. 0 launches this 'holiday season'. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). In addition, for every 100 points of strength, you gain 6 extra from your talented boost. , 100% normal speed less 15% Alacrity). The new Augment only good for MM and does not effect anything outside those MM ops (from the podcast interview unless I misunderstood about these new augments). 3 this slot will be of the same level/craft rank (1-6) as the item. To make higher "Grade" Augments, you will have to level up your crafting skill. Its an artificial roadblock to maximize your character's gear. Expansion. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. They sell in Trade Chat because they're more expensive than the GTN allows. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. 186 full gear and a couple of 192 pieces, should I wait to get b. Synthweaving is the crafting skill for strength and willpower armor. 0 from the dedicated guide. It is called “Tactical”. 0 from the dedicated guide. 3. With every new expansion in Star Wars The Old Republic comes changes to the gearing system. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. This includes augments and preferably min-maxed mods and enhancements. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0 EndGame Gear Calculator for Level 75. While the Augment 77’s (300 ilvl) augments are currently the best, they are. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Augments: x14 Augments and x14 Augment kits. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. However, I probably wont rely on them and I certainly wont be mass producing them. 0 Juggernaut Changes Preview and Analysis. SWTOR Cybertech Crafting Guide. What are Augments and who/how are they used? Link to comment Share on other sites. The current augments were already cost-prohibitive for a lot of players,. 2. I gave up playing my assassin. 0 introduced a valid item rating range in level 80 matches. The game update is titled “Chains in the Dark” and will introduce a new. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. Almost everyone should get this tier of. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment 74’s. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. 4 will offer. News. The best way to make money off of this crew skill is by selling things that people want at max level. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. the augment-kit can't be removed! the augment can (by paying a fee). to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. The exception would be for Augment 22 schematics, which come from crits on Abundant Yield Grade 6. I'm full BM Sawbones with WH pistol and jacket. Alan Copeland, UX Director. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 5%, Shield is 37. You will find everything you need. PvP Warzones and Arenas in 7. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Members. The 300 augments it gives you the recipes but the mats are hard to come by. You can also use Augments to add additional stats. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)there are two ways to get an Augment into an item: Crit or Kit. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Lightning is great at target swapping, AoE damage, and has good mobility. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. SWTOR Update 6. BioWare has announced additional EndGame Gearing changes for SWTOR 7. I can't find any authoritative info on it. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. • 6 yr. SWTOR 7. In Star Wars: The Old Republic there are two types of instances on a planet (or world). Hey guys, here's some quick insight as to why I'm writing this article. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Crit Augments give: 17,705. • 6 mo. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Almost everyone should get this tier of. Critical Augments, and Redoubt Augments. Discover recipes, home ideas, style inspiration and other ideas to try. Best method is just to RE the assembly components. 2. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. You need 110% accuracy and not just 100% because bosses have a 10%. 0 will offer players new experiences and ways to obtain gear. As ive continued getting better gear, ive been noticing something. Stealth Scan has been redesigned and renamed “Terminator Droid”. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . At the same time, sacrificing base damage for the critical multiplier could hurt depen. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Almost everyone should get this tier of. 1 Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. because new augments would give you even more stats, maybe to reach. If we divide 1 by 0. Members. 353. You can start playing Concentration at level 1. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Individual Pieces. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. 2 - Make not end game players participate in End game Content so they can get the new shiny things. A complete guide to the Endgame gearing process in SWTOR Update 7. YamSwtor •. Introduction to SWTOR 7. the OP is talking about the augment schematics (the things you put into the augment slot in gear). 3 this slot will be of the same level/craft rank (1-6) as the item. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. We don't know about Legendary Implants. Posted December 5, 2015. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. I sorta want to go surge/end and crit/end. Individual Pieces. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. Another thing is the gear up system in PVP. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Almost everyone should get this tier of. SWTOR Directive 7 Flashpoint Guide. Anything other than a Augment 22 schematic will sell for 8-10k on my server. So if anything is above 332 individually it'll be brought down. 0 launches! Updated January 18, 2023. They get them from the vendor as they level. Ashley Ruhl, Narrative Director. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. 1. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. 1. Game Update 7. Most players already have their gear augmented, but yeah some don’t I guess. Artiface- Makes the enchancments. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. Obtain relevant tactical items and purchase a. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Personally I cycle daily GF bonuses on various chars. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The title kinda says it all. It ends up being around 300-ish frags per activity. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. If you are currently gearing up through PvP, you can now upgrade your purple Thyrsian. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Well the thing is, an MK-6 augment kit is not a crafting mat. PvP Seasons 4 Guide and Rewards. From this point on you begin the grind through the EndGame. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. 1. The SWTOR Steam Achievements, released with game update 6. 1. Expansion Combat Styles FAQ. If you never managed to get 324 in past updates, visit the vendors and you’ll be able to simply purchase 324 pieces if you have the right currency. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. The dedicated guide contains tips for all roles in both PvE and PvP. 0 introduced a valid item rating range in level 80 matches. Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. Schematic source The. Exchange. 1. If you’re looking for a cheap modifiable set of armor. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. Almost everyone should get this tier of. With the release of patch 6. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. 3 Class Changes; Gearing Changes and Tips in Update 7. 3. We got a little news about crafting. With the release of patch 6. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. And VULKK. Star Wars: The Old Republic is moving from Bioware to Broadsword!. Augments. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). Think of it like any socket-able in other games. Flourish Burst. 0) will be reintroducing the vertical progression path for gearing. 85 then we see that 15% Alacrity leads to 17. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. News Date: July 29, 2022 Patch: 7. Posted February 26, 2021. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Caitlin Sullivan Kelly, Lead Writer. Accuracy to 110. Augmented items have an additional mod slot, conveniently. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 14. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Changes are coming to gearing up at level 80 in SWTOR in 7. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Mats for one Synthweaving augment (crit or. To craft an Augmentation kit you will need 10 kit. Then you'll craft the augments, which can also crit and give you doubles. As you can see some augments would go to mastery. 4. Augmentation Kit MK-1 is a premium-quality augmentation kit. 0 raised the top armour to 242 and the top augment to 228. x will see new augments once most folks are far enough along on the gear path and need something else to improve their stats and mix/max (to the extent players not engaged in Vet and MM R-4, which will be almost everyone, will still bother working on progressing their stats). 1k dps with new augments, bc it's not the gear. for 11th level slot comp. 1. You also get purple crafting mats from these crits. - Muratso each player uses 14 augments, an operation group has 8 players so that is 112 augments in total, that means they need to raid for 224 hours to farm the pve material for a full group, assuming they clear 5 bosses an hour, which is pretty easily achievable for a good nightmare raiding group. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 7. The dedicated guide contains tips for all roles in both PvE and PvP. Sorcs were very squishy in earlier expansions, but as of 5. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. 10-Year Anniversary Year-Long Celebration, announced July 1st 2021. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. The biggest factor in purple augment cost are the throttled conquest materials (5x for each augment), which currently sell above 1 million a piece (they drop below and / or it is possible to make a deal, but the vast majority of times I've checked, they are in the 1. Here’s how to get the best solo gear in SWTOR as of 7. If you're missing the 1. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. On the GTN you can. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 4. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead. Members. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. Armormechs, armstechs and synthweavers all create different types of augments. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Rank 6 augments require level 17 and a MK-2 slot. You can learn more about Augments in SWTOR 7. This is now not really great unless it's a level 49-50 item. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Support. Prehaps its my imagination, but if somoene who knows. Data updates every 5 minutes. 38% Surge Value: 68. 3. Augment schematics come from Rich Yield Sliced Tech Parts missions. Stat Priority. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. 6% faster ability activations, so our energy generation needs to increase by that proportion. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. You could then use Accuracy augments to take it up to 110%. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. 15%. By Xam Xam / July 11, 2022 / 3 Comments. This guide below is no longer being updated. augments are working a bit different, than the other gearing. Posted January 27, 2016. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. Almost everyone should get this tier of. Caitlin Sullivan Kelly, Lead Writer. The guide is up-to-date for Patch 7. If you really want to use the mats now, dig around for the threads about the alacrity bug (tldr alacrity is broken, so the gcd only changes at certain points so there are optimal points to put alacrity to balance lower gcd and higher energy regen depending on your playstyle and class). -. Star Wars: The Old Republic. Almost everyone should get this tier of. Which Augments. Accuracy to 110. Posted April 28, 2022. 4 will offer.